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Intelligence & creativity in Healthcare, Wellbeing & Aging

Synopsis:

Globally, healthcare, wellbeing and ageing together have become one of the main challenges in the current society.

The expectations of the impacts on society and industry have become stronger than ever. Design research ought to play a significant role in providing linkage between fundamental research with industrial and social needs, such as healthcare, wellbeing and ageing. However, the development of design research in the world universities is far behind other areas. The field of Art & Design research is currently facing a radical transformation which seems significantly beyond traditional perceptions related to research. Especially concerning the leading technology research fields STEM, this change has inevitably impacted art & Design research in a grand manner, which has been rooted not only in the rapid technology development such as digitisation, big data, AI, Industry 4.0, but also the social, environmental, lifestyle and even political changing factors.

This track is entirely in line with the  ArtsIT & DLI conferences exploration concerning the future of design research and design education. Beyond merely focusing on the speed of calculation, the smartness of machines, and the seamless connection between human and machine, what is the implication of such intelligence to us? To something, we do care about, to the healthcare, wellbeing or ageing challenges in our society. Associated with such massive, ubiquitous and sophisticated information support, are we actually becoming healthier or the opposite? Is there potential harm from more intelligence or information? What is the primary role of design in research and innovation? Companying the emergence of Industry 4.0, AI and Big Data, humanity is experiencing an incredible revolution related to embedded ‘smartness or intelligence’ never before. This track concerns these health implications in the current and near-future society (e.g. contamination, food, water, resources, unbalanced economy, virtual community, AI symbiotic society).  When culture and humankind face a deadly health threat, such as the recent Novel Coronavirus, can we have a better way to engage with such ‘intelligence’? What would be a ‘plan B’.

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Committee

Track Chair:

  • Professor, Stephen Jia Wang, School of Design, Hong Kong Polytechnic University

Program Chairs:

  • Associate Professor, Kenny K. N. CHOW, Interaction Design Lab Leader, MDes (Interaction Design) Specialism Leader, BA (Interactive Media) Programme Leader, School of Design, Hong Kong Polytechnic University 
  • Associate Professor, Newman M. L. LAU, School of Design, Hong Kong Polytechnic University 
  • Associate Professor, Lie ZHANG, Academy of Arts & Design, Tsinghua University 
  • Dr Björn SOMMER, Year One Lead, Department of Innovation Design Engineering, Royal College of Art 

Publication

All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library.

Past volumes of ArtsIT Proceedings are indexed in leading indexing services: EI Elsevier, ISI Thomson’s Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

Proceedings are realized as a joint ArtsIT/DLI book publication under the LNICST/Springer series.

All accepted authors are eligible to submit an extended version in a fast track of:

Additional publication opportunities:

Community Review

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Abstracts of all authors who opt in to Community Review during submission will be published and available for Bidding here.

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Paper submission

Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the Springer format (see Author’s kit section).

Important dates

Full Paper Submission deadline
15 August 2020
Notification deadline
24 September 2020
Camera-ready deadline
15 October 2020
Start of Conference
5 November 2020
End of Conference
6 November 2020

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