Call for Papers

 

Overview

Welcome to the 2020 ArtsIT, Interactivity & Game Creation International Conference site.

ArtsIT (abbreviated name for ease of writing) takes place from November 5 to 6 in Aalborg, Denmark. The conference brings together people from across various art forms with a keen interest in modern IT technologies. The addition of Interactivity and Game Creation in the title of the event since 2016 reflects the recognition of art in these fields and the growing industries, academic, and public interest. The event also reflects the advances seen in wide adoption of Virtual, Augmented and Mixed reality technologies and authors are encouraged to submit from these fields. Work-in-progress papers are also considered and encouraged.

Game Creation goals include to bring together game researchers, developers and players in order to exchange ideas on ideas, designs, concepts, art, interactivity, programming and programming techniques. The idea is that such convergences of people in the field will be beneficial to the local, national and international gaming industries and academia through what is experienced at ArtsIT international conference. Another aspect is that the event hopes to attract next-generation gamers so as to steer young people into this industry by providing how-to tutorials and giving opportunities to illustrate ideas with demos to the gaming industry whilst also opening up for the associated fields of digital arts and technologies and interactions/interactivity. Companies will also have the opportunity to seek new talent at this unique event and to complement NordikFilm plan to posit a seminar or presentation on investment into game studios in Denmark/Scandinavia.

ArtsIT has been successfully co-located with the international conference on Design, Learning and Innovation (DLI) since 2016. This means that delegates have options of talks to attend in the parallel sessions due to adjoining presentation auditoriums. Authors can decide if their submissions are to be considered under ArtsIT or DLI, but should not submit the same paper to both events.

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Let the EAI Community help you build your career with collaborative research, objective evaluation, and fair recognition:

  • Get more visibility for your paper and receive a fair review with Community Review,
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  • Find out if your research resonates – get real-time evaluation of your presentation on-site via EAI Compass.

Topics

Contributors are invited to submit high-quality original research in the form of full papers, Work in Progress (Posters), workshops, and panel/symposium proposals.

The tracks that are looking for leaders include Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modal aspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning. To be considered as a track leader please write to the conference manager stating your proposal. It is expected that each track leader will organise his/her own track and reviews of submitted papers. In last year’s event Gamification was the most populated track of all covering two full sessions.

The call for papers is aimed at people across a wide spectrum of interests and disciplines, including (but not limited to):

  • Games, Interactivity,
  • Virtual Reality and Augmented Reality,
  • Gamification,
  • Interactive Art (innovative interactive installations),
  • Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies), Augmented Reality applications in art and design,
  • Information visualization,
  • Big Data,
  • Applications and interfaces for Mobile Devices,
  • Virtual worlds, Metaverse, Avatars and Presence,
  • Multimedia • Image Processing, Digital Photography,
  • Audio Art, Sound Design,
  • New Media Technologies,
  • Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems,
  • Media Archeology,
  • Virtual Museums and Curatorial Practices,
  • Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology.

Publication

All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library.

ArtsIT Proceedings are indexed in leading indexing services: EI Elsevier, ISI Thomson’s Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

Proceedings are realized as a joint ArtsIT/DLI book publication under the LNICST/Springer series.

All accepted authors are eligible to submit an extended version in a fast track of:

Additional publication opportunities:

Community Review

Community Review is a service offered to Program Committees and submitting Authors of all EAI conferences designed to improve the speed and the quality of the review process.

Abstracts of all authors who opt in to Community Review during submission will be published and available for Bidding here.

Learn more about the Community Review process

Paper submission

Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the Springer format (see Author’s kit section).

Important dates

Loading important dates.
 

Late Track Deadlines

Full Paper Submission deadline
23 August 2020 open until 7 September 2020 UPDATE!!

Notification deadline
28 September 2020  2 October 2020
Camera-ready deadline
16 October 2020